- Which car wins?
- None everywhere, by design. A light car runs fast on rolling hills and stalls on a mountain's climb; big wheels roll over city stairs, gaps and rocks that stop small ones; and a loop wants speed — too slow falls out at the top, and a heavy car, strong but slow, gets round only small loops. In a demolition derby a heavy car shoves, and a fast one can fly out over a low wall; up a hill climb a heavy car pulls up the steep stretches, but slowly, while a light one is fast but stalls early. On a cargo run a tall load topples and a heavy one stalls on the climbs. Obstacles ask for one number each: a low tunnel stops a tall car, a ford a low one, a weak bridge a heavy one and a headwind a light one. Look at the track and its Watch out list in the lobby before you build.
- Which aim wins?
- None everywhere, either. The right angle and power depend on where a tank stands, who is in reach, the ground between them and the volley's wind, and every crater changes the ground. Most shots aimed as if the air were still land anyway; the wind spoils the long lobs over a mountain.
- Which marble wins?
- It depends on the course. A big marble rolls fastest but sticks in a narrow funnel's neck, a heavy one tips the seesaws, a grippy one climbs the rollers, and the lane that pays depends on which way the course flows. Look at the course in the lobby before you make yours.
- Which rocket wins?
- It depends on the sky. Every layer of wind pushes a rocket sideways, and a steady rocket turns into the wind, so the build and the lean that go furthest under one sky fall short under another. Look at the winds in the lobby before you build.
- Which walker wins?
- It depends on the terrain. Long legs step over hurdles and up stairs but bonk their head on a low beam, a big stride covers ground but does the splits on ice, and big feet stand firm. Look at the terrain and its size in the lobby before you build.
- How many viewers can play?
- A race seats 2 to 20 cars, a battle 2 to 20 tanks, a hole 2 to 20 balls, a marble run 2 to 20 marbles, a launch 2 to 20 rockets and a walk 2 to 20 walkers, as you choose before the cup; an archer duel has no seat limit, and every viewer who joins a side plays. Everyone else who typed waits in line, and a seat that comes free is filled before the next race, run, launch or walk — in a duel or a hole, before it starts.
- Do I need a QuizBroadcast account?
- No. Create a PG Broadcast account here; if you already have a QuizBroadcast account, it signs in here as it is.
- The broadcast screen is blank in Live Studio
- Hide the source and show it again. The screen redraws itself completely every time it reconnects, and catches up with a race already running.
- The chat will not connect
- Check that your TikTok live is running right now, and that the username on the dashboard is spelled exactly right.
- There is no sound from the race
- Check that Sounds was On when you created the race track, the green or the terrain, and that the source is not muted in Live Studio. A browser plays sound only once its page has been touched: in a browser tab, click the broadcast screen once; on a phone, tap the screen once.